A downloadable game

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The city needs a hero. Are you ready to answer the call?

CAPE & CRISIS is a complete solo superhero RPG where YOU are the costumed guardian protecting Metro City from dimensional threats. Face the mysterious Architect in a tower that exists across seven realities simultaneously, where every choice determines the fate of innocent hostages and your heroic legacy.

🎲 What Makes This Special:

  • Complete solo experience - No GM needed, play anywhere
  • Multiple power types - Be a super-strong MIGHT hero, genius MIND operative, or reality-bending MAGIC wielder
  • Branching narrative - Your choices and dice rolls create different story paths
  • Replayability - 4 different endings and multiple routes through the adventure
  • Comic book feel - Dramatic choices, moral dilemmas, and superhero action

⚡ Core Mechanics:

  • Simple 2d6 system with advantage for your chosen power
  • SPICE resource system (Fire, Shadow, or Storm) for heroic moments
  • REBIRTH mechanics - come back stronger from defeat
  • Personal burdens that complicate your heroic life

🏆 Perfect For:

  • Solo RPG enthusiasts
  • Superhero fans
  • Quick gaming sessions (30-60 minutes)
  • Anyone who wants to be the hero of their own comic book story

Created for the 1100 Words TTRPG Kitchen jam, CAPE & CRISIS packs a complete superhero adventure into exactly 1100 words. The game incorporates the jam's secret ingredients (Spice, Magic, Rebirth, Trials) as core mechanical elements rather than just flavor text.

Will you achieve Perfect Victory and save everyone? Or will Noble Defeat plant the seeds for future heroes? The choice is yours, guardian.

Download now and step into your cape and cowl!

Download

Download NowName your own price

Click download now to get access to the following files:

Cape & Crisis - A Solo Superhero RPG Adventure 3.1 MB

Development log

Comments

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This was such a blast to play through! Very thematic. 

  • I played Reign; a Mind hero, with a Secret Identity, and Storm Spice.
  • Reign was able to detect the dimensional frequency. (I ended up forgetting his +2 to rolls, though.)
  • He rescued 12 hostages but triggered the dimensional trap.
  • His civilian phone rang and his landlord informed him the rent was overdue. (-1 Spice)
  • (In Scene 8, I spent my first Spice point to re-roll)
  • Reign managed to save most of the hostages scattered across the dimensions.
  • Reign engaged the Architect of the Dimensional Tower in a battle of wits and managed to confuse the villain temporarily and secure a victory. The strange magics of the Architect had left scars on both the world and Reign himself. (Ending C)
(+1)

absolutely love it!

Thank you for playing it!